RedM Item Effects - VORP

RedM Item Effects - VORP

$35.00

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Features

Add drawbacks, boosts, screen effects, animations, walk speed to any item, even if it's in another script! Easy to set up configurations for things like drugs, alcohol, tobacco, food, armor and things like that. This script listens for item usage using built-in highly performant VORP APIs. When an item is used this script collects the data for the item and starts a timer for its usage. If the item is used a certain amount of times within a set duration, effects/drawbacks are triggered! Having control over items within locked scripts is super handy!

- After a player has used an item X amount of times within Y duration, the effects are triggered. Custom every item

- You can set the limit to be 0, and it will activate boosts/drawbacks every time

- Gold core boosts/drain cores a set amount

- Rotating screen effects with durations. Seamless transition between screen effects to make dynamic items

- Force slow walk speed, with granular control over how slow/fast

- Force animations to play out for X durations

- Force vomiting, with the ability to set delays and have it happen more than once

- Force disable jump and sprint

- Health regen

- Reduce/improve accuracy

- Screen shake and disorientation

- Custom-defined notifications for each item to send to the player when the limit is hit



Requirements

- Vorp Core and Inventory up to date. The latest APIs are used for this script to function

- Vorp Animations

- Most recent artifacts running on your server


NOTES

- This does not register an item as usable!

- The item must be usable and working in another script first like vorp_metabolism, outsider needs or anything like that

- This is super handy to change how items within locked scripts can behave




### Future Plans - Develop Robust Addiciton System With DB Storage